Holy shit balls!!!!!!!!!!!!!!!!!!!!!

Chris Lynch: We think one of the key things to a game is actually movement, when you start with combat. We say this because a lot of our abilities are aiming based, and a lot of our combat is movement based, so if we don’t teach you what’s different about our movement, it’s going to be hard for the players to just learn and pick up right away.

Hugh: It’s just one of those things where I think we took for granted how big movement played in our game compared to other MMOs, where a lot of times things feel really stationary, or movement might feel a little blocky or whatever. We feel like WildStar’s movement is really freeform, moving all over the place. You’re encouraged to move in combat, we develop our boss encounters to make you have to move around, and we give you the tools you need to do that.

 

Chris Lynch: We think one of the key things to a game is actually movement, when you start with combat. We say this because a lot of our abilities are aiming based, and a lot of our combat is movement based, so if we don’t teach you what’s different about our movement, it’s going to be hard for the players to just learn and pick up right away.

Hugh: It’s just one of those things where I think we took for granted how big movement played in our game compared to other MMOs, where a lot of times things feel really stationary, or movement might feel a little blocky or whatever. We feel like WildStar’s movement is really freeform, moving all over the place. You’re encouraged to move in combat, we develop our boss encounters to make you have to move around, and we give you the tools you need to do that.

gess

Chris Lynch: We think one of the key things to a game is actually movement, when you start with combat. We say this because a lot of our abilities are aiming based, and a lot of our combat is movement based, so if we don’t teach you what’s different about our movement, it’s going to be hard for the players to just learn and pick up right away.Hugh: It’s just one of those things where I think we took for granted how big movement played in our game compared to other MMOs, where a lot of times things feel really stationary, or movement might feel a little blocky or whatever. We feel like WildStar’s movement is really freeform, moving all over the place. You’re encouraged to move in combat, we develop our boss encounters to make you have to move around, and we give you the tools you need to do that.Chris Lynch: We think one of the key things to a game is actually movement, when you start with combat. We say this because a lot of our abilities are aiming based, and a lot of our combat is movement based, so if we don’t teach you what’s different about our movement, it’s going to be hard for the players to just learn and pick up right away.Hugh: It’s just one of those things where I think we took for granted how big movement played in our game compared to other MMOs, where a lot of times things feel really stationary, or movement might feel a little blocky or whatever. We feel like WildStar’s movement is really freeform, moving all over the place. You’re encouraged to move in combat, we develop our boss encounters to make you have to move around, and we give you the tools you need to do that.